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The Shadow Kingdom incident now informs you that you lose Imperial Authority per development which breaks away from the Empire. The Rigan event "Religion as a Business" adds instead of removing government reform progress and the estate loyalty if you refuse to take the government reform. Declaring war against the HRE will no longer cause the Illegal War event to fire if you are not the Teutonic Order anymore. Polish-Hungarian and Polish-Bohemian events now correctly reflect when the player is not playing as Poland and is instead playing as the Commonwealth. The event “A Helping Hand” will not fire if all owned great projects are already fully upgraded. The event "A Helping Hand" no longer mentions "nodynasty”. Picking the Holy Horde or the Crusading Kingdom as the Teutons no longer mistakenly replace a non-T1 reform for them.
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The event "Bergen Riots" now correctly reduces Norway's opinion of Denmark, instead of reducing Denmark's opinion of Norway. The Burgher Estate agenda to expand your Trade Company does not fire for the Lapponian area since it does not have enough provinces that fulfill the criteria of the agenda. The "Times of Need" event does not refer to a dynasty if you don't have one. The Teutonic Order should no longer be able to cheese its entry into the HRE via the mission tree after deciding to follow the Crusader of the steppes path. AI will now look to actively form Prussia after the Reformation has begun, to a reasonable degree. The scripted triggers which ask you to have a building of a certain type now have a custom tooltip. Bahmani’s' mission "Southern Frontier" no longer shares the same icon name as a Norwegian mission, they are now titled southern_frontier_dharma and southern_frontier_lotn. Renamed the modifier "+1 Tax, +1 Production and +1 Manpower when Colony Finished" to "+1 of §Yeach Development§! when Colony Finished. Fixed 2 tooltip errors in the "Loyalty of the Regent" event. Added proper tooltip for Guns Drums and Steel volume 3 on the lobby screen. The government reforms "Centralized Bureaucracy" and "Centralized Monarchical Bureaucracy" now refund 50% of the cost of centralizing a state instead of 100%. The reform "Machiavellianism Reign" now hits -1 Stability on Declare War (which means a no-CB with that would give you -1 Stab instead of -2). Additionally, it now removes the Max Absolutism and the Clergy loyalty penalty from the "Enforced Interfaith Dialogue" privilege. The government reform "The Social Contract" now gives -1 Global Unrest instead of Religious Unity. The government reform "Empower the Monasteries" now strengthens the Monastic Temples estate privilege, increasing the Karma gain and loss from 3 to 5, removing the influence and absolutism penalties and increasing Yearly Karma Decay by +0.03.
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Grabbing the Prussian monarchy as a custom nation will no longer remove it immediately after the game starts. Germany now has access to the Prussian Monarchy T1 Government Reform either by becoming the Military Hegemon or by having 25% Discipline or by having 500 Development in provinces with the Prussian culture (the reform stays after you pick it. Venetian Doges will now die less frequently. Consolidated Power government reform cannot be chosen if the head of state rules for life. We will not be collecting bug reports from the Steamhub so please use above linked channels if you encounter any issues
#EUROPA UNIVERSALIS 4 PATCHES HOW TO#
You can read how to revert your game version here! In our tests 1.34.3 saves are working, but this can never be guaranteed!Īnd as always, please report any issues in our bug report forum or submit a support ticket.
#EUROPA UNIVERSALIS 4 PATCHES PATCH#
Please read the spoiler below for the complete patch notes.Īs usual - we strongly recommend that you finish off any ongoing saves you have in previous versions before updating your game. Today we release the 1.34.4 patch for Europa Universalis IV with some balance changes and addressing some issues that has come to our attention.
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